Artifact Quest

Artifact Quest is an augmented reality puzzle game that provides a new and exciting game for children of all ages. Reports have shown interactive learning can improve learning gains. Artifact Quest hopes to use an interactive learning approach to help make art museums more interactive and in turn helping children and young teens retain more infomration from their visit. 

The Problem: Increase engagement and learning opportunities for children and young teens at the museums located in Balboa Park.

The Solution: An augmented reality app that lets users catch, learn and bring home artifacts from around the museums. 

Role: UX Designer              Duration: 3 Months

The Opportunity
Mobile App

While conducting observations at Balboa Park located in San Diego, California a classmate and I saw an opportunity to develop an app to make museums more interactive for children and young teens. Growing up, I loved visiting museums, however retaining the information I learned from my visit was difficult to do.  The goal of Artifact Quest is to increase interactive learning for art museums to increase engagement and memory retention. We felt that this would be a great tool for not only for museums but for teachers, schools and parents as well. 

AQ ARTIFACT
artifact quest poster2-01
How It Works
  • Artifact quest places virtual objects across a collection of museums, historical landmarks, and other significant locations.
  • Each piece has a story, a history, and a place in the area which it "calls home". 
  • Players use clues provided and information about the artifact to figure out where it belongs.
  • They then travel to the new location to scout and find the outline of their discovered artifact. Once found, they place the artifact into it's outline to return it to its rightful home. 
  • Once an artifact is returned to its rightful home, it becomes a part of the users peresonal collection. Artifacts in personal collections can be used to virtually decorate rooms anywhere, including their own bedrooms. 
  • Have a virtual replica of Starry Night in your bedroom at home or a Ming vase in your living room!
Role

A fellow classmate and I proposed Artifact Quest as a nonprofit application for Balboa Park as part of our graduate school program. My role included developing the persona, creating a storyboard, designing the graphics as well as research and execution for low and high-fidelity prototypes. My partner conducted the observations and research, helped with the development of our persona and developed the gorgeous website for our app! Feel free to view it here

Observations & Insights

We started this project by conducting observations at Balboa Park, an urban cultural park that is home to more than sixteen museums, multiple performing arts venues, beautiful gardens and even a zoo. We noticed that the museums usually only have portions of their exhibits that are specifically designed for children. Children lose out on some of the learning opportunities presented in other museum areas due to lack of interactivity. We also noticed that parents or teachers with multiple children have difficulty finding activities for the entire group, especially if ages vary. We took these key insights and developed personas to help guide design decisions. Feel free to explore our personas here


Observations & Insights

We started this project by conducting observations at Balboa Park, an urban cultural park that is home to more than sixteen museums, multiple performing arts venues, beautiful gardens and even a zoo. We noticed that the museums usually only have portions of their exhibits that are specifically designed for children. Children lose out on some of the learning opportunities presented in other museum areas due to lack of interactivity. We also noticed that parents or teachers with multiple children have difficulty finding activities for the entire group, especially if ages vary. We took these key insights and developed personas to help guide design decisions. Feel free to explore our personas here


Storyboard

Using the personas that were developed, we created a storyboard to reflect the type of experience our user would have using Artifact Quest. Meet Claire, a thirteen year old student who is visiting a museum at Balboa Park.

 

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Low-Fidelity Prototype

I illustrated wireframes for the different pages that we wanted to feature in our pitch. Multiple iterations were drawn and brief testing was done with parents. The results showed that keeping the features minimal and simple helped parents gauge what their children were doing. 

High-Fidelity Prototype

Artifact Quest's unique proposition made it difficult to conduct a competitive analysis using direct competitors so we used indirect competitors instead. Analyzing and running usability tests on other augmented reality apps for children and young teens helped guide some of the design decision made. We designed the app with children and the parent in mind, with safety being our top priority. We wanted to make sure parents would feel safe letting their children use the app. 

High-Fidelity Prototype

Artifact Quest's unique proposition made it difficult to conduct a competitive analysis using direct competitors so we used indirect competitors instead. Analyzing and running usability tests on other augmented reality apps for children and young teens helped guide some of the design decision made. We designed the app with children and the parent in mind, with safety being our top priority. We wanted to make sure parents would feel safe letting their children use the app. 

Welcome screen
Home zone
AQ ARTIFACT
artifact
Features

The puzzles scale in difficulty based on the age of the child. Scaled random hints are available or team up with friends who have the same artifacts to see if they received different hints for the same artifact. 
Track collection progress of all the artifacts in your local area and get alerts when new ones arrive.
Kids can see where their artifacts come from and where they exist in the real world.

Benefits

Artifact Quest provides a new exciting game for children of all ages. It equips parents, schools, and teachers with a more interactive education option. It also increases engagement of all museums and informs users about the historical significance of Balboa Park. Lastly, it expands the collections of museums through virtual methods. Our world can now be connected through shared artifacts. 

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Want to learn more? Visit our project here!
Want to learn more? Visit our project here!
Have questions or feedback? I would love to hear from you!

TiffanyTam87@gmail.com